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Task parallelism. Task parallelism (also known as function parallelism and control parallelism) is a form of parallelization of computer code across multiple processors in parallel computing environments. Task parallelism focuses on distributing tasks —concurrently performed by processes or threads —across different processors. In contrast ...
Rule of three. The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor. copy constructor. copy assignment operator. These three functions are special member ...
In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was ...
The system programming languages are for low-level tasks like memory management or task management. A system programming language usually refers to a programming language used for system programming; such languages are designed for writing system software, which usually requires different development approaches when compared with application ...
Rate-monotonic scheduling. In computer science, rate-monotonic scheduling ( RMS) [1] is a priority assignment algorithm used in real-time operating systems (RTOS) with a static-priority scheduling class. [2] The static priorities are assigned according to the cycle duration of the job, so a shorter cycle duration results in a higher job priority.
Method (computer programming) A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.
A class diagram exemplifying the singleton pattern. In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describes how to solve recurring problems in object-oriented software, [1] the pattern is ...
Concurrent computing is a form of computing in which several computations are executed concurrently —during overlapping time periods—instead of sequentially— with one completing before the next starts. This is a property of a system—whether a program, computer, or a network —where there is a separate execution point or "thread of ...