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  2. Sound recording and reproduction - Wikipedia

    en.wikipedia.org/wiki/Sound_recording_and...

    Digital recording and reproduction converts the analog sound signal picked up by the microphone to a digital form by the process of sampling. This lets the audio data be stored and transmitted by a wider variety of media. Digital recording stores audio as a series of binary numbers (zeros and ones) representing samples of the amplitude of the ...

  3. Digital audio - Wikipedia

    en.wikipedia.org/wiki/Digital_audio

    Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit sample depth. Digital audio is also the name for ...

  4. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific ...

  5. Audiophile - Wikipedia

    en.wikipedia.org/wiki/Audiophile

    Audiophile. An audiophile (from Latin: audīre, lit. 'to hear' + Greek: φίλος, romanized : philos, lit. 'loving') is a person who is enthusiastic about high-fidelity sound reproduction. [1] An audiophile seeks to reproduce recorded music to achieve high sound quality, typically in a quiet listening space and in a room with good acoustics.

  6. Sound design - Wikipedia

    en.wikipedia.org/wiki/Sound_design

    Sound design for video games requires proficient knowledge of audio recording and editing using a digital audio workstation, and an understanding of game audio integration using audio engine software, audio authoring tools, or middleware to integrate audio into the game engine. Audio middleware is a third-party toolset that sits between the ...

  7. Sound bite - Wikipedia

    en.wikipedia.org/wiki/Sound_bite

    A sound bite or soundbite [1] [2] is a short clip of speech or music extracted from a longer piece of audio, often used to promote or exemplify the full length piece. In the context of journalism, a sound bite is characterized by a short phrase or sentence that captures the essence of what the speaker was trying to say, and is used to summarize ...

  8. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.

  9. Bit rate - Wikipedia

    en.wikipedia.org/wiki/Bit_rate

    Bit rate. In telecommunications and computing, bit rate ( bitrate or as a variable R) is the number of bits that are conveyed or processed per unit of time. [1] The bit rate is expressed in the unit bit per second (symbol: bit/s ), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga ...