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  2. Codes for electromagnetic scattering by spheres - Wikipedia

    en.wikipedia.org/wiki/Codes_for_electromagnetic...

    Solution techniques. Majority of existing codes for calculation of electromagnetic scattering by a single sphere is based on Mie theory which is an analytical solution of Maxwell's equations in terms of infinite series. Other approximations to scattering by a single sphere include: Debye series, ray tracing ( geometrical optics ), ray tracing ...

  3. List of ray tracing software - Wikipedia

    en.wikipedia.org/wiki/List_of_ray_tracing_software

    List of ray tracing software. Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software. Software.

  4. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  5. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    One of POV-Ray's main attractions is its large collection of third-party-made assets and tools. A large number of tools, textures, models, scenes, and tutorials can be found on the web. It is also a useful reference for those wanting to learn how ray tracing and related 3D geometry and computer graphics algorithms work. Current version

  6. Atmospheric radiative transfer codes - Wikipedia

    en.wikipedia.org/wiki/Atmospheric_radiative...

    The radiative transfer equation is a monochromatic equation to calculate radiance in a single layer of the Earth's atmosphere. To calculate the radiance for a spectral region with a finite width (e.g., to estimate the Earth's energy budget or simulate an instrument response), one has to integrate this over a band of frequencies (or wavelengths).

  7. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching. Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates ...

  8. Shooting and bouncing rays - Wikipedia

    en.wikipedia.org/wiki/Shooting_and_bouncing_rays

    Shooting and bouncing rays. The shooting and bouncing rays ( SBR) method in computational electromagnetics was first developed for computation of radar cross section (RCS). [1] Since then, the method has been generalized to be used also for installed antenna performance. The SBR method is an approximate method applied to high frequencies.

  9. Radiance (software) - Wikipedia

    en.wikipedia.org/wiki/Radiance_(software)

    It uses ray tracing to perform all lighting calculations, accelerated by the use of an octree data structure. It pioneered the concept of high-dynamic-range imaging , where light levels are (theoretically) open-ended values instead of a decimal proportion of a maximum (e.g. 0.0 to 1.0) or integer fraction of a maximum (0 to 255 / 255).