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  2. Mugen (game engine) - Wikipedia

    en.wikipedia.org/wiki/Mugen_(game_engine)

    Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. [1] Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library.

  3. Mugen Souls - Wikipedia

    en.wikipedia.org/wiki/Mugen_Souls

    Mugen Souls (圧倒的遊戯 ムゲンソウルズ, Attōteki Yūgi Mugen Souruzu) is a Japanese role-playing video game developed by Compile Heart with collaboration from GCREST and published in North America and the PAL regions by NIS America. Certain aspects of the original Western release were edited [4] [5] and some mini-games were ...

  4. List of fighting games - Wikipedia

    en.wikipedia.org/wiki/List_of_fighting_games

    Games in which four players face off at once. Other games may feature 4-way fighting as alternate game modes, but here it's more central to the way the game is usually played. 2D. Fighting games that use 2D sprites. Games tend to emphasize the height of attacks (high, medium or low) and jumping.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.

  6. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a ...

  7. Fighter's History - Wikipedia

    en.wikipedia.org/wiki/Fighter's_History

    Fighter's History [a] is a series of fighting games that were produced by Data East during the 1990s. The original Fighter's History was first released for the arcades in 1993 and ported to the Super Nintendo Entertainment System in 1994. Two different sequels were produced: Karnov's Revenge (aka Fighter's History Dynamite in Japan) for the Neo ...

  8. The King of Fighters - Wikipedia

    en.wikipedia.org/wiki/The_King_of_Fighters

    The King of Fighters ( KOF) [a] is a series of fighting games by SNK that began with the release of The King of Fighters '94 in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main platform for the series until 2004 when SNK retired it in favor of the Atomiswave arcade board.

  9. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    v. t. e. In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.