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Bee Swarm Simulator is an incremental game developed by Onett where bees follow players around. The bees help collect pollen to convert into honey [12] and attack hostile mobs. [13] The game uses quests, events and other features to hook its players into continuing to play the game.
Swarm robotic platforms apply swarm robotics [1] in multi-robot collaboration. [2] They take inspiration from nature (e.g. collective problem solving mechanisms seen in nature such as honey bee aggregation [3] [4]). The main goal is to control a large number of robots (with limited sensing/processing ability) to accomplish a common task/problem.
Artificial bee colony (ABC) algorithm is an optimization technique that simulates the foraging behavior of honey bees, and has been successfully applied to various practical problems [citation needed]. ABC belongs to the group of swarm intelligence algorithms and was proposed by Karaboga in 2005. A set of honey bees, called swarm, can ...
Boids. Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds, and related group motion. His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference. [ 1] The name "boid" corresponds to a shortened version of "bird-oid object", which refers to ...
Swarming is a honey bee colony's natural means of reproduction. In the process of swarming, a single colony splits into two or more distinct colonies. [ 1] Swarming is mainly a spring phenomenon, usually within a two- or three-week period depending on the locale, but occasional swarms can happen throughout the producing season.
Swarm intelligence ( SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems. [ 1][ 2] SI systems consist typically of a population of ...
A flock of auklets exhibit swarm behaviour. Swarm behaviour, or swarming, is a collective behaviour exhibited by entities, particularly animals, of similar size which aggregate together, perhaps milling about the same spot or perhaps moving en masse or migrating in some direction. It is a highly interdisciplinary topic.
v. t. e. An agent-based model ( ABM) is a computational model for simulating the actions and interactions of autonomous agents (both individual or collective entities such as organizations or groups) in order to understand the behavior of a system and what governs its outcomes. It combines elements of game theory, complex systems, emergence ...