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  2. Free crosshair pack - Epic Developer Community Forums

    forums.unrealengine.com/t/free-crosshair-pack

    Feel free to suggest crosshair types you need so we can add them to future updates 🙂 FREE DOWNLOAD ...

  3. [ASSET] [FREE] 34 Dynamic UMG Reticles/ Crosshairs Asset Pack

    forums.unrealengine.com/t/asset-free-34-dynamic-umg-reticles-crosshairs-asset-pack

    Hello developer! Looking for Free dynamic UMG reticles for your games? I’ve got your back! There are 34 Reticles (UMG Widgets) in this project file. I used 8 texture files to create them and they are included as well (16 including the ones with the black strokes). All of the 34 Reticle widgets are extended from a Parent Widget (WBP_Reticle_Base). Before you migrate the widgets to your ...

  4. Community Tutorial: How to Add a Crosshair in Unreal Engine 5

    forums.unrealengine.com/t/community-tutorial-how-to-add-a-crosshair-in-unreal...

    unreal engine 5,ue5 crosshair,tutorial,quixel,megascans,unreal engine UI crosshair,widget crosshair in unreal engine 5,ue5 make ui aim,3d UI crosshair player camera tutorial,camera crosshair,unreal engine 5 how to make a crosshair to aim,unreal engine 5 aim at center of camera ui,unreal engine 5 crosshair at center of screen

  5. How to move a custom crosshair up/down based on virtual joystick...

    forums.unrealengine.com/t/how-to-move-a-custom-crosshair-up-down-based-on...

    Now when you are going to draw the crosshair from the HUD, get a reference to your Controller or Pawn (depending on where you created the CrosshairOffset variable). Cast it to the proper class. Then get the value of CrosshairOffset. Use this to control where you draw the crosshair.

  6. How to change the crosshair for a top down? - Blueprint - Epic...

    forums.unrealengine.com/t/how-to-change-the-crosshair-for-a-top-down/54423

    the-real-patrick (the-real-patrick) February 16, 2021, 10:59pm 7. You can change the default cursor / crosshair in the TopDownCharacter Blueprint. Under components in the top left (the hierarchie) you will see an object CursorToWorld. This is the default cursor and it has a material assigned to it (M_Cursor_Decal) where you can change color ...

  7. Custom Crosshair Texture imported wrong Photoshop

    forums.unrealengine.com/t/custom-crosshair-texture-imported-wrong-photoshop/355734

    When I figured out how to import textures, I made a custom crosshair in PhotoShop CS6, deleted the background and saved it as a .tga file. I successfully imported it and then swapped the “FirstPersonCrosshair” texture with my custom texture (both 16x16) in the HUD blueprints. The problem is when I play test the game, the ...

  8. How to change crosshair - Epic Developer Community Forums

    forums.unrealengine.com/t/how-to-change-crosshair/4518

    hi again, i found the main reason for the absence of the MyHud blueprint, the reason is beacuse i’m using the first person template, the c++ version, i have changed my crosshair with success opening the Hud class and changing there the default crosshair for the one that i have for my game. hi i’m working on a game using the first person ...

  9. How can I create top down mouse-driven aiming? (Crosshair follows...

    forums.unrealengine.com/t/how-can-i-create-top-down-mouse-driven-aiming...

    If you use the section where I get the Mouse Coordinates for the Crosshair, and apply that to the direction the projectile needs to go. I believe that should do it. Let me know if I missed something. Notes: Make sure the Crosshair Texture is drawn last within the stack to ensure it overlays every other HUD object. This BluePrint was a parent of ...

  10. Dynamic Crosshair Pack - Epic Developer Community Forums

    forums.unrealengine.com/t/dynamic-crosshair-pack/81725

    Hey guys, we just released the first batch of our (free) dynamic crosshair pack :3 Download:

  11. Crosshair not aligned - Character & Animation - Epic Developer...

    forums.unrealengine.com/t/crosshair-not-aligned/457356

    Hi, Problem solves, works perfectly. Aligned just in the center. Yes, I think it’s because you’re taking the line trace from the actor rather than the camera. It has to be from the camera if you ever stand any chance of getting them lined up. The crosshair and the trace are often a little out of whack, but it shouldn’t vary with camera ...